Tag: Report

Results

  • Session Log 1

    Prologue 1: The Everflame (XP: 1,025) • Lady Argentea stops into the village on her way to Zimar. Gifts a crate of fine wine. • Village starts the Stoat Cup – Traiel and Morgan assist. Injuries start occurring. • Some boar attack and then raise as …

  • Session Log 2

    The Crumbling Keep (XP 1,100) • The Sunwrought Festival came to an end, with dancing and gift giving. • Two days passed uneventfully except for a morning frost. • Both Katarina’s and Traiel’s huts were attacked and burnt down. • Marcus informs the …

  • Session Log 3

    An Early Frost (XP 1,540) • After a pleas for action from the village council, the party members head out looking for the missing noble scion and the Sentinels. • The ambush site is discovered. Two handmaidens and a guard had been turned into zombies …

  • Session Log 4

    The Winter Portal (XP 1,460) • You bunker down for the night In High Sentinel’s Lodge to ward off the cold, but Morgan wakes in the morning with Chillbane Shakes. • Facing the thought of staying in the Lodge by herself, Lady Argentea decides to …

  • Session 5

    Familiar Strangers (XP: 800) • Upon waking, it was discovered that Katarina, Traiel and Argentea had all succumbed to the Chillbane Shakes. • Returning to Heldren, the party is attacked by two Frost Firs, evil intelligent tree beasts. They are …

  • Session 6

    The Pale Guard (XP 1120) · Traiel passes Torin to the barber hoping that she will cool his rage upon waking. Torin awakes and makes a bee-line for the Inn, however, instead of the usualy screaming and expletives, he is calmly cold. · …

  • Session 7

    The Pale Tower Pt 1 (XP: 1955) • Katarina informs the party that she may have threatened Radosek that they were coming. • Under the cover of the morning darkness, the blacksmith delivered their weapons before they headed out on the dog sleds, a trip …

  • Session 8

    The Pale Tower Pt 2 (XP: 1050) • The heroes bring Hestrig around and question her about Radosek and upstairs. She reveals that he has grown in power since taking command of the Pale Tower and that Nazhena has been away for some time. She also reveals …

  • Session 9

    Breathing Space (XP: 650) • Traiel and Morgan return to Waldsby to find it pretty much deserted. They are asked to leave from the chapel when they enter. • They follow the fleeing villagers and regroup with them on the other side of the portal as …

  • Session 10

    The Lost Grotto (XP: 1,250) • With the events of the Ogre attack over, the party return to their aired-out cabin. After staring at the only comfy bed, Nadya offers it to Saint Wyran who promptly accepts and strips down for a comfy sleep. The morning is …

  • Session 11

    The Wolf, Wyrm and Wife. (XP: 1,400) • Preparing to leave the ancient Grotto, the old man confirms that there will most likely no-one after him to care for the place. The original druid inhabitants and their ways will fade into obscurity and legend. …

  • Session 12

    Counter-attack (XP: 2,300) • Leaving the warmth and hospitality of the huldra’s hut, the group set out again into the freezing conditions. Discovering that they were only half-way to Whitethrone put a dampener on the mood. • Morgan and Wyran spot a …

  • Session 13

    Tolls, Taxes and Fish Tea (XP: 2160) • Spending the night with Marut, Nadja’s sister, the group go to prepare the animals for the trip only to find a magnificent griffon lying with the nervous dogs and pony. Wyran confirms that the griffon is his and …

  • Session 14

    The Howlings (XP: 1,540) • The winding streets of the Howlings stretch out before the party as they make their way in. The disinterested Winter Guards show that man has no rule here, this is truly a home for the Winter Wolves. Even the poorest of the …

  • Session 15

    Come Play With Me (XP: 1,450 (20,800)) • Preparing for the rescue mission at the Massacre House, some general shopping is done. To keep it subtle, the party make use of a poor alchemist in the cartways of the Merchant Quarter called Joony. Witnessing …

  • Session 16

    In -Russia- Irrisen, chest stores you (XP: 1350 (22,150)) • With a night of true rest behind them, the party wake to a hive of activity. Despite the atrocities that has been inflicted upon some of the Heralds, Solveig has them preparing for more work. …

  • Session 17

    Rebuilding a Good Man (XP: 1,300) • Cleaning themselves off from the intellect devourers attack, the group continue into the tunnels. Not far ahead, a small, partially collapsed basement reveals some loose coin a wand, seemingly the leftovers from the …

  • Session 18

    Rebuilding a Good Man Pt 2 (XP: 2,900 (26,350)) • With the fight in the alley over, the party begin to present their arguments over what to do now. Michul uses this time to load the golem parts into a hand cart and start pushing it down the alley. He …

  • Session 19

    Logrivich's Tower (XP: 3,500 (29,850)) • After a long previous day, the party returned to the hidden shrine of Milani and crashed. Even the strange echoes from the streets above and the soft sounds of running water from the various hot springs could …

  • Session 20

    Revolution, Part 1 • Taking time to investigate their surroundings, Morgan discovers a pantry that has seen much horror. Innocent looking jars of herbs are surrounded by blood stained wash tubs and meat hooks hanging from the ceiling, a blood channel …

  • Session 21

    My Bright Morning, My Red Sun, My Dark Midnight (XP: 6,800 (36,650)) • With the Dawn Piper of Earth defeated, Greta and Solveig agree to stay and guard the area from roaming patrols. The rest of the party continue deeper into the marketplace forest. …

  • Session 22

    The Veil of Frozen Tears • Pulled from all over Golarion, 4 men and women come together on a Pathfinder Society sponsored mission. They are to discover what is so important about a recently discovered ruin in the Crown of the World mountains that has …

  • Session 23

    Riders of the Storm • After been given a quick lesson from Zorka about what belongs to her (everything) and that permission must be sought to use her stuff, the party throw the keys into the cauldron and swirled. Magical energy is felt coursing through …

  • Session 25

    * Deeper into the cavern network, the party discover the winter wolves’ chamber. Gnawed bones and scraps litter the area and strong musk hangs in the air. The chamber now silent, the group press on. * As the passage way turns back on it itself, strange …

  • Session 27 & 28

    *Sorrow Pt. 1* • With the great breakfast finished, the party head out for some fresh air. Sir Wyren finds a peaceful lake side spot to pray while Solveig and Traiel work off their breakfast with a friendly spar. Meanwhile, Morgan and Greta wander the …

  • Session 30

    *A Cold Welcome* (XP: Pending) * Continuing the search of the new layout of the hut, the party find another door. Entering, they find a lush garden and another raven flies down and asks that they find the answer of what the inhabitant in the next room …